That is part of the joy of playing a platformer. I love controlling him and running through the stage. DKC2 has incredibly tight controls, especially for Diddy. Sure once you memorize the stage, it gets easier, but it’s no longer fun. You have to repeat a stage multiple times to familiarize yourself with the sections that will kill you if you didn’t know about them. I have very good reaction when gaming, but these don’t apply here. There would sections that you can’t beat on your first playhtough because a piece of rock would just suddenly jut into view to kill you. Stages (especially the Rocket and minecart levels) require you to memorize them through repetition in order to beat them. Yes, its easy to accumulate and purchase lives so you never run out of lives, but OHK are such a frustrating gameplay element for me and DKCR over-relies on them. I hated stages like the Muncher chase, the tidal waves, many of the temple levels, and especially especially the stupid Rocket levels (who ever thought that a version of Flappy Bird would be fun?). Sure DKC2 has its share of levels that have 1-hit kills like Toxic Tower, but in DKCR, that feels like the norm, especially in the latter half of the game. This gets annoying and frustrating real fast. The game over-relies on one hit kills to increase the difficulty. Okay, that said, there are 3 things I disliked about the game that soured my enjoyment of it. No way am I going for 200% completion with mirror mode though I did use Squawks to find some fo the missing puzzle pieces, especially during the latter half (searching for hidden puzzles was part of the fun of DKC2 for me, here I just lost interest and used Squawks near the end). I also only used the extra hitpoint item for the temple levels and didn’t use the Kong juice or relied on Super Kong to bypass any levels. Know that I did beat the game and was able to get the 100% completion rate - getting all puzzle pieces and all KONG letters and beating all the temple levels including the Golden Temple. However, there were a couple of things that soured my enjoyment of the game and most of them is tied into how difficulty was implemented. The secrets for the most part are still clever though I don’t care about about how they used puzzle pieces that didn’t really serve a purpose and I missed the DKC coin. I like the stage designs a lot and I think it is clever how each stage has its own gimmicks like DkC 2. I think the visuals were well done and the music were a nice call back to the originals. There are a lot of things I do like about the game. That said, I finally got to play Donkey Kong Country Returns and was really excited to play it on my 2DS. I haven’t really tried much of DKC3 except for the beginning part but would like to do so in the future. I love the level designs, I love the absolutely incredible music, I love how cleverly hidden the secrets are, and I love how tight the Kongs control. So first, a huge caveat, Donkey Kong Country 2 is my favorite game of all time, bar none.
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